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Nguyễn Văn Linh / JingShen

Game design. AI filmmaking.

I design games and build AI filmmaking workflows — combining hands-on game production with character-led short films. I’m interested in roles where AI expands what a creative team can make.

AI filmmaking · Game design · Art direction

One small tiger holds the bridge so three kittens can get home.
A JingShen short film
Holding the Bridge
An ink drawing of a brick architectural structure among rocks and trees, photographed on paper.
Ink drawingArchitectural Ink
Shooter.io interfaces for campaign, modes, heroes, charms, daily quests and monthly login rewards.
Signature game projectShooter.io: War Survivor

AI filmmaking

Creative direction · AI filmmaking workflow · Production

Character-led short films, from brief and visual direction to editing and publication.

Explore the film workflow

Game design

Art Director · Team Lead · Game Designer

Game design, player progression and connected UI systems for a mobile game.

Explore the game case

Game work

Game thinking.
Visual craft.

Explore projects

How I contribute

Creative direction.
Practical execution.

More about my work

My game-design experience spans core loops, levels, balancing, progression, UI/UX, art direction and product leadership. Published work includes Shooter.io and Jackal Squad; each case explains my contribution within the team. My current AI practice connects brief and script, visual direction, storyboard, generation, editing and platform-specific publication, with human review throughout. I’m interested in bringing this practice to game ideation, prototyping and content workflows.

Game Designer
AI Filmmaker
Art Director

Let’s work together

Building your next
creative team?

Discuss an opportunity

Hiring for AI filmmaking or game design? Let’s discuss your team, the role and the work.

AI filmmaking · Game design · Art direction