AI filmmaking
Creative direction · AI filmmaking workflow · Production
Character-led short films, from brief and visual direction to editing and publication.
Explore the film workflowNguyễn Văn Linh / JingShen
I design games and build AI filmmaking workflows — combining hands-on game production with character-led short films. I’m interested in roles where AI expands what a creative team can make.
AI filmmaking · Game design · Art direction
Creative direction · AI filmmaking workflow · Production
Character-led short films, from brief and visual direction to editing and publication.
Explore the film workflowArt Director · Team Lead · Game Designer
Game design, player progression and connected UI systems for a mobile game.
Explore the game caseAI filmmaking
Selected finished films, with links to their published sources.
Explore the production process View all filmsGame work
Game Design & UI/UX / Published 2024
Art Director · Team Lead · Game Designer
Game design, player progression and connected UI systems for a mobile game.
Game Art / Published 2024
Art Director / Product Lead
Pixel worlds, vehicles and key art for an arcade action game.
Game Design & Art Direction
Art Director · Team Lead · Game Designer
Game design, art direction and product development for a mobile action game.
Drawn work
My game-design experience spans core loops, levels, balancing, progression, UI/UX, art direction and product leadership. Published work includes Shooter.io and Jackal Squad; each case explains my contribution within the team. My current AI practice connects brief and script, visual direction, storyboard, generation, editing and platform-specific publication, with human review throughout. I’m interested in bringing this practice to game ideation, prototyping and content workflows.
Hiring for AI filmmaking or game design? Let’s discuss your team, the role and the work.
AI filmmaking · Game design · Art direction